Perfect RTS balance sounds nice until you realize players will complain anyway 😂. Sometimes, nothing ever fully satisfies gamers. Once developers balance one strategy, another strange combo appears from nowhere. I remember when one patch “fixed” a faction in Company of Heroes and suddenly...
Faction uniqueness is not about changing uniform colors only 😂. If two factions play exactly the same, then what's the point? This is exactly why I stopped playing one modern RTS last year. Everything looked different visually but the tactics remained identical.
Humans are always the safest starting point. Even in real life people are afraid of unfamiliar things. I started Age of Mythology years ago and picked Greeks immediately because the other factions looked too confusing 😂.
Every RTS community always have one faction everybody fears 😂. For me, it has to be Zerg during old StarCraft days. Once skilled players start rushing with them, your blood pressure goes up immediately. I remember one rainy evening when network was bad, one guy wiped my whole base before I even...
Give me 3 balanced factions any day. Once RTS starts adding 15 races with 200 abilities each, that becomes more tedious😂. StarCraft kept things simple but deep. That balance is why people still play the game after all these years. Some devs think more factions automatically means more content...
High ground advantage must stay. Strategy games without terrain bonuses just feel flat. Positioning should matter. If someone takes the hill first, he should enjoy a small reward for planning ahead. That tension when your troops are climbing uphill and enemy artillery starts firing? That’s pure...
Anybody saying counter systems are bad probably enjoys abusing broken strategies 😂. Without rock-paper-scissors balancing, RTS will quickly turn into something we don't understand. The sweetest victories are when you read the opponent correctly and counter it perfectly.
Mammoth Tank is truly a legend but for me nothing beats those Siege Tanks in StarCraft. The way they deploy before firing is absolutely scary. Games now have all these shiny graphics but somehow the units are not memorable again.
The unit experience systems is why old RTS still have the soul till today. When one small squad survives three battles and suddenly becomes elite, you start protecting them naturally. Modern games just throw units away like it means nothing.
Kiting is one of those mechanics that looks skillful until you become the victim 😂. One StarCraft player frustrated me so badly with hit-and-run tactics that I almost blamed it on my mouse . Your slow units will just be chasing shadows while getting deleted gradually. That's an emotional damage...
Anybody mass-producing only one unit type is either a genius or complete psychopath 😂. Diverse armies makes strategy games feel alive. Different units create proper tactics and counterplay.
To be honest, that nuclear warning sound still gives me trauma 😂. Superweapons are fun until they target your base. I remember playing Command & Conquer some years back and immediately that siren entered, everybody started panicking like a real emergency happened. That's peak gaming tension...
Fog of war must stay forever. Without it, RTS games lose tension immediately. Half the excitement comes from moving carefully. I remember one Company of Heroes match where the hidden tanks appeared suddenly and wiped my whole squad. Everybody in the room shouted at once. 🤣
The early scout rushes are the reason trust issues exist in RTS games 😂. You just started building peacefully and suddenly one aggressive player appears. I learned this the hard way in Age of Empires years ago. A friend attacked me before my economy even got balanced properly. Since then, the...
People shouting “macro is everything” always forget that panic can destroy a very rich armies so fast 😂. I’ve seen players with full resources lose because their control was terrible. Macro gives structure no doubt, but micro saves your life when things got worse unexpectedly. Once your units...
The hero units are the reason why some RTS matches become a drama 😂. One overpowered hero can turn careful strategy into something else totally. But honestly, heroes make battles more memorable. Regular soldiers alone can start feeling too robotic after some time.
Air combat brings in more enjoyment. They could say that land combat needs more strategy but nothing beats seeing helicopters entering the map and everybody began to panic immediately. Sea combat always feels too slow and dragging.
For me, I think the attack-move is basically RTS survival instinct. Anybody manually clicking enemies one by one under pressure might develop an hypertension. 🤣My cousins did the same thing in Red Alert 3 and he said that the game was cheating him which is not so.
I think a small squad combat is cool for the brain but sometimes i just want challenges. Seeing hundreds of units clash used to feel cinematic. The small squad games can become too sweaty and every tiny mistake matters too much.
Red Alert 2 changed many childhoods in this country 😂 Cybercafes back then were basically unofficial RTS training camps. My own first RTS was Age of Empires. I didnt even understand strategy properly then, i was just enjoying building villages and watching armies fight. Those are simpler times...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.