Steam sale is the only time some of us even try to buy games. The last sale I partake in, I grabbed one RTS and spent like two weeks glued to my laptop after I came back from work. RTS games still hit differently, especially when the strategy clicks. The only issue I have is that some of them...
Mixing genres can be very delicate more than we thought. I like a light RPG flavor, maybe a persistent campaign upgrades, but the competitive ladder should be very clean too because I believe the strength of RTS is all about clarity and timing.
Age of Empires IV is very solid no doubt, but I still feel that the RTS peak moments are actually different for everyone. For me, replay value and multiplayer stability carries a lot of weight. Sometimes, you just want smooth performance. AoE IV did modernization well, yes, but Company of Heroes...
The hype alone can't sustain anything. I’ve tried Stormgate beta and onboarding actually matters more than people think. If new players feel stupid in the first hour, they will never stay. I think the RTS community don't forgive nonsense imbalance. In this era, where the gamers attention spans...
I am so surprised that a lot of people forget what made it addictive, yet they said it was inspired by Command & Conquer . The truth is that the tight pacing and the memorable factions made it very engaging.
Rise of Nations was a peak balance between history and gameplay. It's not too cartoonish and not too overwhelming either. But I go for 3D remaster with a modern UI but they must keep the original mechanics intact too.
For me, it has to be spacing and vision first before the beauty. Too many players cram buildings like it was an exam, then one mistake can spoil everything. I always leave room for expansion and that's my secret weapon. I learned that the hard way though.
For me, it's protoss all day. I chose them the first time because they look futuristic and calm, not because they are the strongest. Something about warp-in mechanic just feels clean. Protoss also balances power and style, and sometimes things like that matter a lot.
Complexity is not the enemy here, I think bad onboarding is the real issue. Back then, you learn gradually, but now they just dump 40 mechanics on you. Whenever new players opens the tutorial and saw 15 hotkeys, they will quickly close the game. I don't think simpler means shallow, it just means...
The reason is very simple. The publishers are chasing the money in esports now. Campaign do not bring flashy tournaments or Twitch hype, so they decided to sideline it. Multiplayer is great, no one is doubting that, but campaigns helps to build loyalty. If devs keep ignoring that, they will...
Yes, it's neccessary but I also want us to know that if a game mirrors the reality too much, people might actually log off. People are already facing one or two stress on a daily basis, so why will I now open a game to feel the same anxiety? All we want is a bit of reality just for escape.
So it’s confirmed confirmed now? This one just raised my blood pressure little😂
My brother, this is exactly why I said first impression will decide everything. As they announce it officially, the expectations will triple overnight. And if the optimization does not live up to the expectations...
The nostalgia alone is enough to get you in. Star Wars: TIE Fighter was definitely the best for its time. I remember playing it on one old PC that needed a slap at the side before it booted. 😂That kind of loyalty builds lifetime gamers. Total conversions like this show that kind of passion, but...
I think the first impressions is everything now because gamers are not patient again. If Total War taught them anything, it's that patching later do not always fix the first impression. The Medieval 3 rumors alone has raised the expectations of people sky high. I just hope they optimize it well.
It seems you don't like WWII setting at all. Though, I get your point, sci-fi gives more freedom. To be honest, that deception mechanic of R.U.S.E was really ahead of its time. Still, Company of Heroes just feels different for me. Maybe because the tension in the game matched some real life...
I think there’s still future for Total War but they still need to do a reset. After Total War: Warhammer III hype, things have been a bit shaky. If they focus on solid historical title again with proper optimization, it will definitely blow. But if they are doing half baked work, they will lose...
I prefer fixed chances. This random nonsense can make you question your choices. When I played XCOM: Enemy Unknown and 95% of the shots was missed, I nearly pushed my laptop off the table. But fixed percentages still feels fair, even if I lose, I'm ok with it.
For me, it's Age of Empires II and I will defend it all i’ve got. Some people will say StarCraft II but AOE2 has that soul. The simplicity is one of the reasons I like it.
I picked Company of Heroes first, then Men of War, then Steel Division 2. Company of Heroes just has that balance of strategy and chaos, that's what majority of gamers want to see in games.
I would have to go with Ultimate General. The depth in that campaign alone is enough to get you attracted. I remember just sitting there playing the game and adjusting brigades like a real general. Other titles also tried, but this one is totally different.
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